8/3/2023 0 Comments Reddit simcity 4 modsThe folder never has to be "complete" per se, but will set up a structure such that anything added will fit right in, like an identical link at the end of the chain. There has to be a balance between having too many repeat buildings and lots, and having an overwhelming amount of custom content. "Limit" will in fact be a central theme to the folder. I aim for a style of gameplay that feels like a new expansion pack for the game the mythical follow-up release to Maxis's Rush Hour. My intention instead is to limit the number of total ploppable items I include in the game, for a more traditional experience. While impressive in its time, it is a dated and imperfect mod. Of course there is a mod to address this: Daeley's Advance Menu Navigator. A mile-long menu of lots to scroll through in the game makes for a poor playing experience. I will probably still end up making many of my own edits, but the less of this I am able to do, the more accessible this project might be to a reader who wants to follow in my footsteps and use this as a guide to build their own folder.Ī second main issue is the sheer size of the available custom content. I will focus on a few high-quality creators that have a large catalogue of content that is consistent in design. But I think I can save a lot of time by limiting the number of cooks in the kitchen. The perfect solution to this would be to use the wide array of creator tools made by the community to customize each lot to one's own standard. There can be much inconsistency between countless different authors. While I kept my own plugins folder relatively organized, it was the plugins themselves that did not mesh together very well. Over the years I have collected a fairly moderate size of plugins for the game (3 and a half gigabytes worth, but who's counting?). In fact to make it more of an interesting article than an essay, I think I'll drop in some old screenshots of mine from throughout the years, from random unrelated scenes and projects.Ī quaint small town on a bay, its name forgotten among all the other sleepy little communities that are easy to quickly build in the game, yet look like they have been nestled in the hills for generations. This one is going to be quite the essay, so buckle up (and also written at 2 AM, when you have all your best ideas ) I will discuss some of the philosophy I am going in with as I plan out this plugins folder and it's " final form," and then some content-specific practical planning for customizing each aspect of the game. I know very well the feeling of spending more time customizing than actually playing, so I wanted to have a theme of simplicity, and of keeping the traditional spirit of gameplay that the creators at Maxis originally wove into the game, as it was that unique charm that drew all of us into the game in the first place. In a nutshell, I wanted to build a fresh new plugins folder, and I wanted to document the thought process. 15 years after this game was created, it has long been a tradition for the enthusiast player to customize it heavily to their liking. Coming back from a few years of rarely touching the game, and being rather disconnected from the shrinking but still active and amazing custom content community, I found myself feeling renewed interest in playing.
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